Adaptive Streaming for Immersive Communication
Virtual reality (VR) at large endows any user with a sense of full immersion within a virtual environment. Omnidirectional or spherical video content is the new multimedia format that provides this immersive sensation. The viewer is placed at the centre of the sphere and dynamically changes the displayed portion of the spherical content, the viewport.
This new spherical multimedia format and this new interactive way of consuming the content have created novel challenges:
• large volume of data to store, deliver and display,
• ultra-low-delay constraints over bandwidth-limited resources.
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Here on the right, my poster that I presented during Mildner Memorial Lecture (UCL, 2018), and winner of Cisco Prize, 2018.
Invited technical presentation at the 57th FITCE Congress “Delivery and Consumption of Digital Media” (2018), I presented an overview of her main project, which aims at extending existing video delivery strategies to user-centric ones for spherical contents.
Silvia Rossi’s feature article reporting on the conference can be found in the ICCS news section.
Further details on the 57th FITCE Congress along with recordings of all presentations can be found on the event’s website.