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Research Interest

Immersive Communications

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A major challenge for the next decade is to design virtual, augmented, and mixed reality systems (VR at large) for real-world use cases such as healthcare, creative technology, e-education, and high-risk missions. This requires immersive systems to operate at scale, in a personalised manner, remaining bandwidth-tolerant whilst meeting quality and latency criteria. This can be accomplished only by a fundamental revolution of the coding/streaming/rendering chain that has to put the interactive user at the heart of the system rather than at the end of the chain.

User Behaviour Analysis in Immersive Systems

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Do we understand how people interact with technology? Can we model users’ behaviour in immersive systems, inferring the correlation between users’ interactivity and the VR content?

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